
Its Caprice skill can be unreliable, as it picks a random property to use. It offers the high VIT and Max HP, has a decent offensive skill, but has lower burst attack compared to Filir, making it slower for leveling in some situations.
Vanilmirth - the in-between solution to Amistr and Filir. Its loyal evolved skill, S.B.R.44, is usually skipped as it is not terribly useful. For players with less time to level a Homunculus, Filir is definitely a good choice. Another tradeoff is that depending on the Homunculus S chosen, it may not reach high enough VIT for stun immunity. The big downside is the lack of VIT, which carries over to Homunculus S, making it quite frustrating sometimes to level due to it dying too much. Filir - generally the fastest leveling Homunculus in most situations, and the most helpful for speed leveling a Homunculus S up to the required level for certain skills. However, avoid it if spending a longer time leveling and all the extra feeding time does not sound like an ideal situation. AUTO FEED HOMUNCULUS RAGNAROK DOWNLOAD FREE
Players with A LOT of free time to level and feed a homunculus should go with Amistr, as the payoff in the end will be more than worth it. Its Amistr Bulwark skill is very valuable for MVPing later on as it boosts VIT and even offer some defense that can be useful for PvP.
Amistr - generally the best base for a Homunculus S but also the second slowest to level and feed due to the lack of offensive skills, and choosing to acquire Blood Lust would require feeding the Amistr to loyal twice. It is strongly advised NOT to use it as a base, as it generally has no practical use. Its attack is low, has no burst attacks, and its healing skill, Healing Hands, does not heal much and is generally not worth using. Its skills are fairly worthless and offer nothing to the player other than a walking speed boost that will be replaced anyways as a Geneticist with Cart Boost. This is because every player has different leveling methods and amount of time to invest, so one player might have enough time to invest into leveling an Amistr, while another is just looking for a quick pre- Homunculus S to get their needed support skills. Despite general opinion, players should choose based on their exact situation and not what others tell them to do. "Which Homunculus should I pick?" This is a common question amongst new Alchemists and future Geneticists.Įach Homunculus serves its own purpose that is custom tailored to the players' individual needs. There are 4 types of Homunculi with various attributes unique to each. After the quest, the passive skill Bioethics will be available to the player and the rest of the Homunculus skill branch will be available through the distribution of skill points. Alchemist classes must go through the Bioethics Quest to unlock the appropriate skills required to create a Homunculus. Here some screen shots for you.The Homunculus or Homunculi is a special pet which assist Alchemist classes in ways such as a support, an instant partymate, or a sacrifice for the player. Interesting?Īnd, if you curious about exp gained of your homunculus, you can show the exp gained with custom you can adjust global exp rate for homunculus with this source modification, also you can adjust each monster exp for homunculus exp. That means, poring will gives 10x exp of BaseExp, so your homunculus gets 2,700 exp points. That means, poring will gives homunculus 1,000 exp points. But, with this advanced homunculus experience, you can make poring gives more experience to homunculus.
Also, you can adjust exp rate for each monster there.Įxample, poring only give 27 with base_exp_rate 1000, homunculus only receives 270 exp point. If you need poring will gives homunculus differenet exp amount with BaseExp, you can write there. I make own homunculus experience database on db folder, mob_homun_exp.txt. Here I separate it, even homunculus exp amount is still following BaseExp from monster, but you can decide each HomunExp for each monster. Bassicly, homunculus exp is following BaseExp value and base_exp_rate calculation. (Note2) īut wait, I almost forget something important to explain, on monster database you will get BaseExp and JobExp field. That mean, if you set the value with 100, the experience will get normally. So, homunculus has hom_exp_rate too like base_exp_rate and job_exp_rate. Then, I decide to make this modificationthat provides homunculus experience adjustments. But, I never get emulator that gives advanced mode to adjust homunculus experience, although homunculus has own experience table. eAthena or rAthena, also 3CeAM and other emulators provide them. Maybe you know how-to-adjust the rate of base and job experience.