

Emeralds are found near the bottom of the Overworld, in the same general area as diamonds.
BETTER VILLAGERS MOD MCPE HOW TO
It's a bit time consuming and a little expensive, but we've written up a guide on how to do it. This is a great option if your villager has already been decimated, or if you're simply want to start your own village from scratch. The easiest way to do this would probably be a minecart and rail system.Īlternatively, you can also cure a zombie villager. If you take a villager out of range of the village they spawned in, and bring them within range of a new village, then they'll "move" to the new village. Tackling those one at a time, a villager perceives its home as simply what's close to it. You can either kidnap a villager from another village, or you can cure a zombie villager. If you don't have enough villagers to breed them, you have two options. The baby villager tends to just run around and jump on the beds, but eventually it'll grow into an adult villager. Once all of these requirements are met, your villagers should spawn a baby villager next to them. You need to have at least two villagers that are both willing to breed and in close proximity to each other. You'll know you've given them enough when a shower of hearts radiates from them. You can also throw food at villagers, which makes them willing to breed. Villagers can actually pick things up as they go about their day, and you'll notice that occasionally villagers will actually throw things like food at each other. In other words, it has to be safe and usable. A bed is considered valid if it has a door connected to it, and has at least 2 blocks of air directly above it. A village determines its maximum possible population by the number of valid beds present in the village. In order for villagers to breed and create baby villagers, 3 prerequisites must be met. If you're looking to expand your village, or simply replenish those unfortunately lost to, well, pretty much anything, you'll need to know how to breed your villagers. Especially if you intend to expand your village and make it larger. If you really care about your village, it's worth the investment to protect it. Walls and torches are great, but zombie sieges can end it all. Iron golems can't be everywhere at once, and may arrive too late to save a villager. The best course of action is to adopt all three of these methods. Villages aren't completely protected even with both torches and walls protecting them, so you can create an army of iron golems to automatically defend the villagers and ward off hostile mobs. The final line of defense for your village is going to be the iron golem. A trench at least 2 blocks deep with a fence on the inside will also do the trick. A simple wall at least 2 blocks high will prevent anything from getting in. While torches can keep hostile mobs from spawning inside of the village, walls or trenches can prevent mobs from wandering in from outside. By default villages aren't lit very well, so placing a ton of torches can do the trick. One of the most effective deterrents to prevent villages from being attacked is filling it with torches. Hostile mobs like zombies, skeletons and creepers typically spawn at night in areas with little to no light. Here's what you can find in chests according to the job: Blacksmith(s) Here's what you can find in chests according to the biome: Plains There are far too many to go through every possibility, but basically each job has a chance of spawning a chest with different loot, as well as each biome having their own chest. Two, those special buildings may have unique chests with special loot inside of them. One, villagers who are assigned to those houses will often take the job associated with them. The probabilities for each of these buildings is very complex, and actually changes depending on what biome the village is spawning in. A house for the librarian, a house for the farmer, a forge for the blacksmith, etcetera. When a village is generated, many of the buildings may have a specific job assigned to them.
